
Sepelio Fas
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Posted - 2008.08.27 04:21:00 -
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Originally by: Neutrino Sunset I Instead what have we seen? Nano nerf, ECM nerf, NOS nerf, ECM buff, heat, a few new ships and modules, (all of which I consider little more than adding a few entries in the DB and knocking out some new models). Probably POS operations and sovereignty are the biggest change I can think of in the time I've been around, which is really just building some pretty simple rules on top of the existing base. FW at its core also seems like little more than a faction wardec combined with some extra NPCs on gates and a few low sec plexes.
And what is in the pipeline that we have to look forward to? Ambulation, which has so little bearing on what I play Eve for that I can't really think of anything to say about it, and a potential retweaking of POS warfare.
Honestly it's not in my nature to be pointlessly negative, but many software houses could have written a new game entirely from scratch in this amount of time. I don't follow the games industry closely so I have no idea what's really going on, but from where I'm sat I'm getting a bit of a sense that Eve is in maintainence mode, that we can expect a little carrot every year or so, but CCP doesn't appear to intend to aggressively drive the development of Eve to radical new heights of realism and strategy. Which seems odd given how perfectly placed Eve is being the only real sci-fi MMO. Maybe CCP has a new secret project they are working on. Maybe considering the amount of time it takes to get even trivial issues resolved CCP just don't have enough top notch game devs to make it happen. Maybe game devs don't want to live in Iceland. Who knows?
I just wanted to take a moment to toss my support in for this point of view. I feel exactly the same way. It seems like all of the significant changes that have been made in the last year or so are without any real vision. And generally speaking the nerfs kill a lot of the dynamic nature that's supposed to make game play fun. I would absolutely hate to see eve become nothing but a real time gank vs. tank game, it has the potential to be so much more.
As for the speed nerf, as a minmatar pilot i feel that without a great deal of thought and oversight disastrous consequences could well be at hand. I understand wanting to make everyone slower, speed can get a little out of hand. But when you make several key minmatar ships (i.e. the vaga, huginn, rapier, sleipnir, and i'm sure others) you take away the core reasoning for playing the race to begin with. If i had wanted to sit in my slow lumbering ship and fire at the other guy as he fires at me until one of our tanks died, i would have flown caldari or amarr. So please CCP reconsider this, if i may say so politely, rather rash and ill conceived plan. And if any Dev or other CCP personnel would like to respond to complaints and issues that have been expressed over the course of the last 77 pages, i think everyone would appreciate it.
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